Godot 4 Game Development: Build High-Performance 2D and 3D Games with GDScript, C#, Physics, AI, Shaders, and Production-Ready Workflows

by Spencer, Edward
ISBN: 9798250854566
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Overview

Godot 4 Game Development: Build High-Performance 2D and 3D Games with GDScript, C#, Physics, AI, Shaders, and Production-Ready Workflows

Godot 4 has quickly become one of the most powerful and flexible open-source game engines available today. Whether you're building a fast-paced 2D game or a fully immersive 3D experience, mastering the engine requires more than basic tutorials-it requires understanding how real game systems are designed, optimized, and deployed.

Godot 4 Game Development is a practical guide that teaches you how to build complete, high-performance games using modern development practices. You'll learn how to design scalable gameplay systems, work with both GDScript and C#, implement physics-driven interactions and AI behaviors, create visually compelling scenes using shaders and rendering techniques, and optimize performance for smooth gameplay across platforms.

Beyond gameplay programming, this book also walks you through professional development workflows including project organization, debugging, testing, version control with Git, build configuration, and cross-platform exporting. By the end, you will understand how to move from a simple idea to a polished game ready for release.

Packed with practical explanations and real-world examples, this book equips you with the skills and confidence needed to turn your creative ideas into fully playable games.

Start building, optimizing, and shipping your own games with Godot 4 today.

  • Format: Trade Paperback
  • Author: Spencer, Edward
  • ISBN: 9798250854566
  • Condition: New
  • Dimensions: 9.61 x 1.04
  • Number Of Pages: 516
  • Publication Year: 2026
Language: English