This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve your story telling and think outside of the box.
Following a step-by-step process for using Substance Designer to create realistic, state-of-the-art environments that help bring game narratives and worlds to life, the book provides a new perspective on Environment Art by covering the latest and most creative industry techniques in Substance Designer.
This book will be of great interest to new and aspiring games environment artists, as well as those looking to increase their knowledge of Substance Designer.