Adventures in Qoz
A Eleven-Dungeon Anthology for Dust-Cracked Heroes, Salt-Drenched Worlds, and Weird Fantasy Play
Written & Designed by Malidrex (sort of), with regrettable input from The Magus's Mirror & The Book of Eldritch Shadows
"Qoz doesn't want to be saved. It wants to be remembered... incorrectly."
Step into the sun-scalded, time-warped, memory-haunted wasteland of Qoz-a dying land saturated with crumbling magic, decaying machines, and the last desperate thirst of worlds that fell too far.
Adventures in Qoz is a modular, interconnected campaign anthology featuring eleven original dungeons, each a unique, weird-fantasy descent into post-apocalyptic wonder and metaphysical danger. Whether you're diving into the half-submerged machinery of ancient desalination cults or negotiating with your own homicidal reflection, Qoz offers lethal beauty and strange hope in equal measure.
What's Inside?
-11 deeply atmospheric, dungeon-crawling adventures, designed for levels 4-9, usable as standalone scenarios or as part of a sprawling campaign.
-Optional "Hydration Clock" survival mechanics for resource-starved journeys.
-Dense environmental storytelling, shifting timelines, and player-altering choices.
-Unique enemies, moral dilemmas, traversal challenges, and interconnected lore.
Dungeons Include:
The Saltglass Bastion - A harmonically unstable ruin above the Infinite Library. Solve the sonic cipher or awaken ghosts made of music.
The Blistered Engine - Steam, sabotage, and cultish zeal as the life-support core threatens to erupt in briny death.
The Clockwork Cenotaph of King Myre - A paradox-crypt ruled by a looping AI king; time itself wants you gone.
The Crystalline Maw - Mirrors fracture reality. Fight your ambition's reflection or be devoured by your better self.
The Desalination Crucible - Sentient vine-tech wants to bloom fresh water. Too bad it'll kill everything to do it.
The Flesh Labyrinth - Crawl inside the half-living remains of a bioengineered leviathan. Bring a blade. And a therapist.
The Gilded Ossuary - A sacred salt-cathedral stuck between aeons. Binders of water wait for your promise-or your blood.
The Infinite Library Beneath - Reality fractures and memory kills in this looping archive of everything that should've stayed forgotten.
The Iron Reliquary - Deep in the corpse of a war-colossus, its AI heart awakens... and it still thinks the war rages on.
BONUS: The Brine-Fanged Temple - Corrupted rain-temple turned kraken-womb. Stop the cult. Or birth a salt god.
Why Qoz?
If you crave adventures filled with:
-Gothic biotech temples, music-as-trap, and dimensional mirror warfare
-Dungeon-as-character storytelling: every site has history, politics, and ruin baked into its bones
-A setting that blends Dying Earth strangeness, survivalism, and metaphysics
...then Adventures in Qoz belongs in your campaign library. Or at least somewhere near your canteen.
System-Agnostic?
Each dungeon includes guidelines for adaptation to most d20-based systems. Designed with OSR ethos and 5e-friendly mechanics in mind.